Review by Kylie
Message for Flash Magazine, January 1998 |
Darling don't speak with
your mouth full:
(Biting into the) Binary Code
Opening discussion into the ways in
which multimedia practices fit into current aesthetic vocabularies, (Crack the) Binary
Code immediately established itself as something of a hot potato. As this core theme was
chewed over, the irony of talking about ways of talking did not seem to be lost on those
present. Indeed, the conference structure itself, as well as the topic under discussion,
made it possible for one to perceive this attempt at cracking the code to be more akin to
the disseminating process of sampling, biting, ingesting and even regurgitating.
The conference established a number of main
issues to be explored: the relationship of multimedia to discourses of artistic practice,
the question of access, and the interactive impulse of multimedia so potentially
disruptive to canonised ways of speaking. This latter debate provides more than simply a
broadening of spectatorial participation. It directs focus not only toward ways of
speaking but toward ways of seeing, and the ways, wheres, and hows of displaying art.
Indeed, throughout the conference, questions of access were a recurring concern. It was
recognised that this issue is not exclusive to multimediathat it informs already
functioning aesthetic categories.
The attempt to find a place for multimedia
within such categories seems misplaced. It may also be unnecessary to declare absolute
otherness from these extant tropes. (Crack the) Binary Code successfully explored the
notion that multimedia need not mould itself into either pole, but may in fact gain most
through a potential to negotiate between these active discursive spaces. By speaking
its liminal status, both physically and discursively, multimedia may discover that
it does not need to reside within the contained space of any single definition. Neither
however does it need to be externalised and stigmatised in the computer pages of The
Australian. It should be spoken of in terms of its non-constant status. This is what
compels. Spectator-participants engage with its liminal, non-dualistic forms of absence
and presence.
Likewise, the various presentations
delivered by the conference speakers established Binary Code as a space of negotiation.
Like Hansel and Gretel, each speaker projected a voice that left bread crumbs, stones or
other fragments to be picked up, consumed or rejected by those attending. When combined,
these bits did not contribute to a seamless, plot driven narrative. They suggested that
this space of discussion resembled an open-ended and non-linear process of storytelling.
Despite invocations to identify and explode
the difference between Art and multimedia, Binary Code emerged to be less a
competition between good and bad forces than an exercise in pathfinding; an insight or
bite into the space of the looking-glass. While it may be observed that Stephen Feneley
played the role of the evil stepmother, the privileged and singular identity of Snow White
was notably absent. She took the role of a more multiple Alicetransforming as she
travelled through the discursive morsels on offer. Partaking of the cake she became
bigger, drinking from the bottle she reduced in scale. Eating the poisoned apple would
have killed her. But the Snow White Alice presented here was no character. Indeed, she was
not a single traveller with a determined endpoint or mapped trajectory.
Snow White Alice is not simply the sublime
and objectified content of an aesthetic discourse. Nor is she the content
beyond the space of the multimedia viewing apparatus. She is both the medium
and the content. In fairytale terms, she is the story. In multimedia terms, she is at once
terminal, screen (or viewing apparatus) and content. Acknowledging this may provide
multimedia discourse a means of negotiating through the object-focussed discussions of the
aesthete. While multimedia may be the third term of which Geert Lovink dreams, it may
also, and perhaps more simply, suggest the possibility of new modes of navigation through
extant speech tropes. Speaking through medium as well as content, multimedia is akin to a
fairytale. It affects not only through what is said, but also through the formula, the way
in which it speaks.
Appropriately then, this conference became
an exercise that challenged linear modes of pathfinding. This was exemplified by the
diversity of discussion and the creative examples and applications explored by Peter
Hennessey, Justine Humphries and Bill Mitchell. Indeed, many of the speakers took as their
object a movement through the fairytale-like beyond of cyberspace. The
movement into this space was addressed by Michael Hill when he spoke of the moments of
everyday distraction which are carried into many multimedia projects. The conference also
addressed concerns of access. Access is certainly a very real issue, but in terms of
spectatorial engagement, so too is exit. While Alice emerged from the rabbit hole with
memories of her dreams, Bill Mitchells cyber-travel was completed with a three
dimensional yellow plastic souvenir of his architectural fact-finding tour of a virtual
past.
All this translates suitably into the
fictional realm of dungeons and dragons and the space of the game, film and literature, as
explored by Justine Humphries, Angela Ndalianis and Steve Polak. We may emerge from our
interactive or immersive experiences being fluent in the ways and languages of another
space, or with souvenirs. These outcomes may be real or imagined, and whether our travels
to Mars or through labyrinths or elsewhere are inspired by a desire for information or
curiosity and play, they remain compelling. As such, it becomes clear that in speaking
multimedia, the impulse to resort to storytelling strategies is strong. The
beyond that is engaged through the computer screen or looking-glass can be
seen to continue the trajectory of a fantasy-tale formula. As spectators, we are seduced
via this movement beyond the physical space we occupy. While this discourse of
appropriation is certainly problematic, it is also vastly enabling.
Through discussing the sublime, Binary Code
presenters, such as Stephanie Britton, reminded us of the functioning states of presence,
absence, and the in-between. In speaking of everyday distraction, Hill allowed an
understanding of the cyberspatial beyond as a prolonged in-between that needs
to be spoken. Peter Hennessey also invoked the ability to speak this space, through a
presentation of his recent work. It was becoming clear that multimedia need not be spoken
through the singular and privileged discourse of Art, but that it constructs
its own place in language. This hybrid speak twists and tweaks existing terminology into
new forms. As such, words may say something else and this something else may
be effective in opening up the space of multimediaa space that is physical, imagined
and discursive.
Development of this space is enabling
because it allows for presence. While Britton expressed doubt in regard to the notion of a
postmodern sublime, this concept may indeed hold value for multimedia spaces. As a
fundamentally ambivalent term, the sublime appeals precisely because it cannot be spoken.
Rather than attesting to non-existence however, the sublime holds a greater sense of
presencea presence more possible because not real. The sublime exists
within the realm of metanarrative, operating in-between the two privileged terms of good
and bad. In the act of being uncovered, the sublime object (truth, or single
proper word) is obscured. Thus, rather than pushing and pulling multimedia,
making it fit into existing discourse, general conference opinion privileged the option of
letting it speak through and on its own terms.
The sublime functions precisely because it
escapes inclusion within dominant modes of speech. It may be spoken or addressed, but it
does not come into existence through this speech. It is affective precisely because it
resides within a space of slippage. It does not require its own language. Rather, it
compels because of this uncertain status. Rather than desiring a delineated space,
multimedia may prove more effective if it remains unsteady, within a non-space of
negotiation, blurring distinctions between author and reader.
Language, access, and second order
questions of affectivity were asked by Binary Code. No answers leaped forth, but in
nibbling a variety of biscuits during morning tea, it may have been recognised by many
that fragmentation and dissemination are in fact something of which to speak. Following
the stone markers of language may provide enlightenment on ways in which to travel, but if
the markers are crumbs that have been enjoyed by other consuming spectators, then a new
manner of negotiating must be explored. At the end of the long days proceedings the
Binary Code may have remained intact. However, the bites taken out for display and
discussion contributed to the exploration and negotiation of both multimedia itself and
the space of multimedia within dominant linguistic and aesthetic structures. If indeed,
the binary code was even mildly dented, attempts to bite into it surely resulted in many
people cracking their teeth.
References:
1. J.F. Courtine, M. Deguy, E. Escoubas, et.al., Of the
Sublime: Presence in Question, trans. J.S. Librett, State University of New York Press,
New York, 1993.
2. J.F. Lyotard, The Inhuman: Reflections on Time, trans.
G. Bennington & R. Bowlby, Stanford University Press, California, 1991. |