Review by Daniel
Palmer for Flash Magazine, January 1998 |
A symposium is a technique
of civil agreement. Since Plato's account of a dinner party dialogue on the theme of love
it has been conceived as a temporary site where diverse individuals come together in a
struggle to find a common language in which to communicate a plurality of positions on a
particular subject, and hopefully leave with fresh understandings and new ways of
thinking. A symposium is always an open experiment.
The one day symposium (Crack the)
Binary Code aimed to 'put the big aesthetic questions to' and 'appraise the cultural
worth of multi-media', simultaneously to find its appropriate critical language and
interrogate its critical (under)representation in traditional art forums. Worthy and
ambitious aims indeed, towards which the organiser, Kevin Murray, worked hard to enable
communicationeven constructing a rudimentary pin-up board as a primitive substitute
for the computer notice-board. But, of course, it was the speakers who finally determined
the shape of the day. Presumably based on his own predilection, and also perhaps because
it was the first of its kind in Melbourne, Murray assembled an enormously diverse group of
'cultural gatekeepers'writers, editors, artists, critics, reviewers, theorists and
curatorsworking between traditional and multi-media. Such a multiplicity of
perspectives, combined with the immensity of the issues, ran the risk of leading to a day
characterised by a series of bizarre non-encounters. What was the problem supposedly held
in common? For that matter, what is multimedia (a term which seems to encompasses many
things)? In general, at Binary Code, it meant multimedia artcreative work utilising
computers (CD ROMS and the Internet) to produce hypertext narratives and/or virtual visual
worlds.
An opening address by Senator Richard
Alston (Federal Minister for Communication and the Arts) lent the day an atmosphere of
legitimacy. Multimedia is certainly good business for the national economy and multimedia
art a healthy and harmless supplement (training, innovation) to more commercial
applications. But addressed as a 'citizen,' I doubt I was alone in feeling slightly
uncomfortable as Alston breezily questioned the contemporary status of Georges Braque's
comment that 'art is meant to disturb, science to reassure'. As it turned out, the quote
was highly pertinent (and might alone provide the subject of many conferences). But does
art and science's hybrid meeting in multimedia art deliver a fresh nail in the coffin of
the historical avant garde's autonomous critical function, or simply expose their
previously disavowed intertwining?
Murray, in a witty opening gambit,
poetically naturalised technology, speaking gently and warmly to the bugs that were likely
to visit us during the day, and with this, the first of four thematised sessions was under
wayon multimedia as an 'add-on' to traditional art forms. This first session might
have been better titled 'the future of literary narratives.' It did however establish what
most agreed was the really distinctive quality of computer art: interactivity.
In the second session, the visiting
American architectural theorist Bill Mitchell gave a polished paper (despite having been
written on the plane) reading from his laptop on the lectern (commenting on its poor
design for this purpose). After describing the ongoing process of 'gardening the weeds' of
old hypertext links on the website of his City of Bits project, his fascinating show 'n'
tell paper on his Palladio Virtual Museum project culminated in the display of a
palm-sized plastic house that some new printers can apparently now spit out. Virtually
impressive, yes, but it has to be said: design is not the whole story. Will home computers
ever produce houses for living in? I had a similar response to multimedia reviewer Steve
Polak, who spoke enthusiastically about a variety of games. It certainly looked like fun,
but the underlying logic was childish: 'Look at how fantastic the visuals areit must
be art!' Is this the close textual reading of a computer literate age? That the game was
an emancipatory narrativea worker-slave coordinating mass escape from an oppressive
meat-packing factoryseemed to go unnoticed in the artless celebration of
mouse-screen interactivity.
It was left to Dutch media-theorist and
'net-activist', Geert Lovink, to sober the excesses of technophilia. His talk was light on
images (these he saved for his talk at ACCA a few days later), but heavy on ideas. In a
slow northern European drone, unfashionable questions of political economy at last entered
the picture. Against what he called the 'virtual elite' that wants to leave the dirty
everyday world behind, he spokebased on his own experiments in 'Dutch
pragmatism'of the crucial issues of access to and quality of information on the net,
in practical terms of public terminals and server providers. Lovink's concern 'to
reconnect the virtual to the real' and his introduction of the 'space of the public' as
opposed to the conventional mass-elite distinction brought the neglected 'public sphere'
back on the table, in a manner reminiscent of McKenzie Wark's recent work on the media.
The final session of the day marked a shift
to the language of visual art criticism, and as is the way with such events, the audience
seized its last opportunity to join in the discussion. However, Stephen Feneley (chairing
the session) did his level best to monopolise the discussion for the cameras of the ABC
TV's Express program by effectively reducing the debate to the redundant question: is
multi-media art? His luddite position was only made more ridiculous by the staging of his
own technological event: with TV cameras trained on him, he performed for his regular
viewers (and his producer, who he had apparently had to convince to cover the event). This
temporal displacement notwithstanding, the paying crowd wanted debate now. So in the
breaths between his calculated and frankly dogmatic posing, some impassioned responses
came from the floorincluding one curious call for the development, in the context of
corporate sponsorship, of multimedia art's 'symbiotic relationship with transnational
capital.' Meanwhile, also on this panel, Shiralee Saul, the curator of the 'Altered
States' exhibitiona creative oasis in the trade oriented Interact Multimedia
Festival downstairsadmirably defended multimedia art against Feneley's elitist
connoisseurship. Her point'Does art deserve to be revitalised by
multimedia?'cut through the entire day's proceedings. As she elaborates in
Experimenta's recent publication Mesh #11, 'With any sort of luck the traditional roles of
art (artifactual, class-based distribution, contemplative, single direction communication
from artist to beholder) are being jeopardised by productions which are (potentially if
not always actually) immaterial, multi-directional, active, and infinitely reproducible
and therefore democratically distributable.
Something of a generational divide seemed
to be at work in this last session too. But by now it was getting late and, just as the
young blood was beginning to surge, symposing had to end. Scraps of paper left by the
pin-up board indicated a combined sense of appreciation and frustration. True, much of the
discussion trod over well worn territory. And close analysis of specific multimedia art
itself was rather thin. Also, with few exceptions, I would have appreciated more
reflexivity from the speakers (in this sense, I found it highly refreshingif
necessarily awkwardto hear Kevin Murray read a statement representing indigenous
Australians in view of their constitutive lack of actual presence at the symposium).
Multimedia may appear more democratic than traditional artand this seemed to be the
assumption running through the conferencebut we are still currently speaking about a
minority of producers who possess the specific forms of cultural and/or economic capital
(it is no secret that the Internet community, for example, despite its continued spread,
is still overwhelmingly dominated by its corporate and academic networks). Multimedia art
does not just appear out of nowhere. Hence the continued importance of questioning forms
of institutionalisation of aesthetic practices, such as how cultural gatekeepers
understand the new digitalised artscape. That one of multimedia's defining features is
that it is not pure suggests to me that its critical dialogue needs to be similarly agile
without being flighty in its tracing of various sociotechnological networksremaining
sceptical as well as affirmative.
To end a review with the clichd 'and
yet' or 'that said' is in this case a necessary trope. Symposiums are always a start in
the direction of more public conversation, offering occasional glimpses of the problems at
stake, and like the best of them, this one raised many more questions than it approximated
answers (including many in papers I haven't mentioned here). Kevin Murray, CCP, and
everyone else involved with the event are to be congratulated for opening a space in the
ongoing process of critically retooling multimedia practices. |